Down but not Out! - This triggers when the coastdweller has less than 50 hp. The coastdweller lands and enters into a furious rage the Wyvern gains resistance to non-magical attacks and an extra bite /claw attack. Keen Hearing and Smell. The coastdweller has advantage on Wisdom (Perception) checks that rely on hearing and smell.
Multiattack. The coastdweller makes two attacks: one with its bite and one with its spear tail While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Poison spear tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
When frightened, startled, surprized, atacked or angered a coast dweller will atack but if it is FATALLY (down to 10-20 hp) wounded it will try to flee the atacker(s).
Description
Cousins to the great dragons, coastdwellers have two scaly legs, rough wings, and a tail to that is realy a poison spear that can kill a creature in seconds.
Lair and Lair Actions
A massive wide cavern, high ceiling, smooth walls from the dragon body scraping the sides, coins, jewels, precious metals, weaponry and other riches scattered on the floor and piled up in adjoining chambers, heat vents, fissures, stalactites and stalagmites and you might hear the crash of waves powerful inhaling and exhaling that reverberates throughout the chamber, the scuff of a foot, the drag of a tail, knocking over a stalagmite with a crash, a metallic slide of metals and coins.