Prickling skin: any melee attack sends a bolt of electricity dealing 15 (4d5+2) lightning damage
The Azeroth is a 9th-level spellcaster. Its spellcasting ability is 15 (spell save DC 12, +6 to hit with spell attacks). The Azeroth has the following wizard spells prepared:
Cantrips (at will): shocking grasp, Lightning Lure
1st level (6 slots): Chaos Bolt
2nd level (5 slots): Dragon's Breath
3rd level (5 slots): Elemental Weapon, Lightning Bolt
4th level (4 slots): Storm Sphere
6th level (2 slots): Chain Lightning
9th level (1 slot): Storm of Vengeance
Thundering slap: +5 to hit, reach 15 ft., 1 target. Hit: 35 (5d6 + 4) lightning damage.
Lightning tail: +5 to hit, range 20 ft., 4 targets. Hit: 20 (4d10 + 8) lightning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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