Medium Undead, Chaotic Evil
Armor Class 10 (hide armor)
Hit Points 42 (8d6 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
9 (-1)
CON
15 (+2)
INT
3 (-4)
WIS
7 (-2)
CHA
5 (-3)
Skills Intimidation +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages it knew in life but can not speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. 

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage + 5 (1d6 + ) Poison damage.

Description

Large Zombies are orc sized zombies with similar strength 

Monster Tags: Orcundead

Habitat: ArcticForestGrasslandHillMountainSwampUnderdarkUrban

LOLinus

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