Armor Class
10
(hide armor)
Hit Points
42
(8d6 + 2)
Speed
30 ft.
STR
16
(+3)
DEX
9
(-1)
CON
15
(+2)
INT
3
(-4)
WIS
7
(-2)
CHA
5
(-3)
Skills
Intimidation +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands the languages it knew in life but can not speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage + 5 (1d6 + ) Poison damage.
Description
Large Zombies are orc sized zombies with similar strength
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