Angelic Weapons. Aroara’s weapon attacks are magical. When the she hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Divine Awareness. Aroara knows if she hears a lie.
Innate Spellcasting. Aroara’s spellcasting ability is Charisma(spell save DC 21). Aroara can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
3/day each: aid (as 4th-level spell), dispel evil and good
1/day: commune
Legendary Resistance (3/Day). If Aroara fails a saving throw, she can choose to succeed instead.
Magic Resistance. Aroara has advantage on saving throws against spells and other magical effects.
Heavenly Protection. When Aroara would take damage, roll a d6. On a 6, Aroara does not take damage.
Multiattack. Aroara makes two melee attacks, or one Angelic Greatsword attack and one Angelic Longbow attack.
Angelic Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d6 + 13) slashing damage plus 21 (5d8) radiant damage. You gain a +2 bonus to attack and damage rolls made with this weapon. An angelic sword has 3 charges. When you hit a creature you can expend a charge to deal an additional 1d10 radiant damage. The sword regains 1d3 charges at dawn. While you hold this weapon, you can choose to make it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. If you hit a fiend with the angelic greatsword, it deals an additional 1d10 radiant damage.
Angelic Longbow. Range Weapon Attack: +10 to hit, reach 300/600 ft., one target. Hit: 22 (2d8 + 13) piercing damage plus 21 (5d8) radiant damage. You gain a +2 bonus to attack and damage rolls made with this weapon. An Angelic Bow has 3 charges. When you hit a creature you can expend a charge to deal an additional 1d10 radiant damage. The bow regains 1d3 charges at dawn. If you hit a fiend with the angelic bow, it deals an additional 1d10 radiant damage.
Healing Touch (4/Day). Aroara touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Parry. The pathiel adds 6 to its AC against one melee attack that would hit it. To do so, the pathiel must see the attacker and be wielding a melee weapon.
Aroara can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aroara regains spent legendary actions at the start of her turn.
Celestial Shield (Costs 2 Actions). Aroara manifests a sphere of force around herself that protects her; she gains 50 temporary hit points until the start of her next turn. A creature that attacks Aroara while it has these temporary hit points takes 10 radiant damage.
Wing Attack (Costs 1 action). Aroara beats her wings. Target creature within 30 feet must make a DC 18 Dexterity saving throw or take 3d10 bludgeoning damage and be knocked prone.
Description
An elvish cleric turned hero, turned god.
Aroara was born into a religious family at a young age and became a cleric to show her devotion to the light.
She one day joined a duo of adventurers who would eventually defeat the lord of hell.
Although no one knows what truly happened it was clear she played her part in the defeat of the lord of hell himself.
When she returned she was worshipped by her peers, eventually they started a religion with Aroara as their god.
The power of both the light and the prayers of her believers carried her to godhood where she became a god in more than just her title.