Brittle bones. Any bludgeoning damage dealt to the bone wendigos limbs that deals 15 or more damage causes the bones to shatter and deals 11 (2d8+3) piercing damage to all creatures in a 15 foot cube.
Cannibalistic nature. If the bone wendigo hits an enemy with a bite attack the bone wendigo gains 4 temporary hit points.
Multiattack. The wendigo makes 3 claw attacks and 1 bite attack.
Bone claws. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 9 (2d8 + 3) slashing damage. The target has to make a DC 10 constitution saving throw or become wounded for 1 minute.
Antlers. The wendigo charges at a charges at a creature. That creature has to make a DC 17 strength save. On a success they are pushed 10 feet away. On a fail they are pushed 20 feet away.
Enrage. The wendigo screams in frustration, it has advantage on all attacks for 1 minute, after that it takes 1d6 psychic damage.
Bone bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 6) piercing damage. The target has to make a DC 15 constitution saving throw or become wounded for 1 minute.
Frightful Presence. Each creature of the wendigos choice that is within 120 feet of the wendigo and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigos Frightful Presence for the next 24 hours.
Grapple. The bone wendigo uses the grapple action as a bonus action.
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