Medium Humanoid (Aarakocra), Neutral Good
Armor Class 14
Hit Points 44 (6d8 + 20)
Speed 60 ft., walk 20 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Skills Perception +6
Senses Passive Perception 17
Languages Aarakocra, Auran
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dive Attack. If the Wind Mage is flying and dives at least 30 feet straight towards a target and then hits it with a melee weapon attack, the attack deals an extra 5 (2d4) damage to the target.

Spellcasting. The Wind Mage is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The Wind Mage has the following druid spells prepared:
Cantrips (at will): Druidcraft, poison spray, shillelagh 
1st level (4 slots): Animal friendship (birds only), fog cloud,

2nd level (3 slots): Beast sense, gust of wind, lesser restoration, moonbeam 

3rd level (2 slots): Call lightning, wind wall

Actions

Wind Blast. Ranged Spell Attack: +6 to hit, range 25 ft., One target. Hit: 10 (2d8 + 2) bludgeoning damage and the creature must make a DC 14 Strength saving throw or elbe pushed 10 feet away from the Wind Mage.

Talon. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d4+ 2) slashing damage. 

Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 3) bludgeoning damage.

Description

Disciples of the Wind Dukes of Aaqa, Aarakocran Wind Mages are those who delve into the elemental magics of their masters taking up positions of leadership in Aarakocran outposts.

ThickGatorade

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