Dive Attack. If the Wind Mage is flying and dives at least 30 feet straight towards a target and then hits it with a melee weapon attack, the attack deals an extra 5 (2d4) damage to the target.
Spellcasting. The Wind Mage is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The Wind Mage has the following druid spells prepared:
Cantrips (at will): Druidcraft, poison spray, shillelagh
1st level (4 slots): Animal friendship (birds only), fog cloud,
2nd level (3 slots): Beast sense, gust of wind, lesser restoration, moonbeam
3rd level (2 slots): Call lightning, wind wall
Wind Blast. Ranged Spell Attack: +6 to hit, range 25 ft., One target. Hit: 10 (2d8 + 2) bludgeoning damage and the creature must make a DC 14 Strength saving throw or elbe pushed 10 feet away from the Wind Mage.
Talon. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d4+ 2) slashing damage.
Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 3) bludgeoning damage.
Description
Disciples of the Wind Dukes of Aaqa, Aarakocran Wind Mages are those who delve into the elemental magics of their masters taking up positions of leadership in Aarakocran outposts.
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