Deadly when Unsuspected. Whenever the Ashina Scout succeeds on an attack roll it had advantage on (while not having disadvantage from any source), it deals an additional 2d6 points of damage. After it has used this ability it can not use it until the start of its next turn.
Loyal. This creature has advantage on saving throws made to avoid or end the charmed condition as long as it is within 120 ft. of its master.
Wakizashi. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. RangedWeapon Attack: +4 to hit, range 80/320 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage.
Fast on Foot. The Ashina Scout can use the Dash and Disengage actions as a bonus action.
Description
The scouts are a very integral part of any Lord's machinations. In Ashina they serve as the main gatherers and deliverers of information. They try to remain unseen wherever they are and only deliberately reveal themself in presence of their masteror on his orders.
Comments