Small unknown (Goblinoid), Lawful Evil
Armor Class 12 Natural Armour
Hit Points 60 (10d10 + 10)
Speed 60 ft., walk 30 ft.
STR
9 (-1)
DEX
9 (-1)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws INT +4, WIS +4, CHA +4
Damage Resistances All
Condition Immunities Blinded, Deafened, Grappled, Prone, Restrained
Senses Passive Perception 14
Languages Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Goblin Possessor. As an action the Throat of Acheron may possess a goblinoid, in doing so it utterly annihilates its will, the Throat of Acheron uses the statistics of the Goblinoid gaining its physical characteristics however it retains the ability to use its Summon Cube ability, Martial Legion ability and Steal Armaments. The Throat of Acheron may end this possession causing the goblin to explode in a bloody haze, any creature within 30ft must make a DC 13 dexterity saving throw or be considered stunned.

Steal Armaments. When hit with a metal weapon, the throat of Acheron may snatch it and grant it to a nearby Goblinoid, if the weapon is magical the goblin acts as if attuned to the item.

Actions

Summon Cube. as an action the Throat of Acheron may summon a cube of rusted steel 20ft by 20ft, any creatures displaced by said cube take 20 (3d10+5) Bludgeoning damage and are flung 20 feet away.

 

Reactions

Martial Legion. The throat of Acheron chides and coerces its surrounding goblinfolk into more militant action. As a reaction Goblinoid creatures within 30ft of the Throat of Acheron gain 10 temporary hit points and deal an additional 5 cold damage with melee attacks.

Description

The speaker spirit of the great and endless goblinoid legions of Acheron, voice of the dread lord of all goblins themselves. Acheron's Throat exists as a singular being that can possess goblins of sufficiently low will power, summoning vast rusted cubes pulled from Acheron and endless legions of horrific goblin petitioners.

Habitat: Desert

Shogthur

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