Medium Humanoid (Human), Chaotic Good
Armor Class 12 (leather armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws WIS +2
Skills Arcana +5, History +5, Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Bonus Proficiencies. Andir is proficient with simple weapons and light armor.

Spellcasting. Andir is a 4th-Level Spellcaster (Mage); his spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): light, mage hand, ray of frost
1st level (3 slots): longstriderTenser’s floating diskthunderwave 

Actions

Arcane Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 3) force damage.

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Description

Despite his aptitude for magic and his parents’ being wizards themselves, Andir completed his apprenticeship and chose not to immediately seek out other Mages of High Sorcery. Instead, he took to the life of an adventuring wizard, seeking to see the world and what magic exists beyond dusty tomes. Although his travels have only just begun, Andir knows that one day his road will lead him to the Tower of High Sorcery at Wayreth, where he hopes to be tested and learn what his future holds.

Previous Versions

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Monster Tags: Sidekick

Shaddai

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