Large Undead, Unaligned
Armor Class 15 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 50 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +6
Skills Perception +3, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Paralyzed, Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Supernatural Senses. The wolf sees through visual illusions within 120 feet.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The wolf makes two bite attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, plus 3 (1d6) necrotic damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Description

Inspired by the vampiric wolf, from the Baldur's Gate game.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

God_Forger

Comments

Posts Quoted:
Reply
Clear All Quotes