Medium Undead (Devil), Neutral Evil
Armor Class 12
Hit Points 50 (50d8)
Speed
STR
5 (-3)
DEX
18 (+4)
CON
11 (+0)
INT
4 (-3)
WIS
4 (-3)
CHA
20 (+5)
Saving Throws DEX +8
Damage Resistances All
Senses Passive Perception 8
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Actions

Soul Switch. You roll a d20 if it is higher than 16 the monster takes over the body and does not leave it until you kill the player  then the soul is killed and the players soul and the player survives.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Super_Wizard_3000

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