Freezing Aura. At the start of Cragburg’s turn, Cragburg can force any number of creatures of his choice within 10 feet of himself to make a DC 20 Constitution saving throw. On a failed save, a creature takes 7 (2d6) cold damage and is frightened of Cragburg until the start of its next turn.
Legendary Resistance (4/Day). If Cragburg fails a saving throw, he can choose to succeed instead.
Special Equipment. In battle, Cragburg dons magical plate armour made from magical frozen metal. While wearing the armour , Cragburg adds his Constitution modifier to his weapon damage rolls (included in the attack descriptions), and his AC can’t be lower than 20. (Human form only)
Ice Walk. Cragburg can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost him extra movement.
Multiattack. Cragburg makes one Bite attack and two Claw attacks. (Dragon form) Cragburg makes 3 melee weapon attacks (Human form)
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 26 (2d10 + 15) piercing damage plus 13 (2d6 + 6) cold damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (2d6 + 15) slashing damage.
Blizzard Breath (Recharge 5–6). Cragburg exhales freezing wind and ice in a 90-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw. On a failed save, a creature takes 36 (10d6) cold damage and is pushed up to 30 feet away from Cragburg and knocked prone. On a successful save, a creature takes half as much damage with no other effects. If a creature is reduced to 0 hit points by this effect, the creature immediately becomes frozen in ice, and its body is suspended in animation until thawed and healed.
Frightful Presence. Each creature of Cragburgs choice that is within 120 feet of him and aware of him must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Alter Shape. Cragburg magically transforms into a knight and retains his alignment, damage immunities, hit points, and Hit Dice, as well as his ability scores. This transformation ends if Cragburg is reduced to 0 hit points or if he uses another bonus action to end it. Every time this transformation happens a 45 ft thick layer of cold fog appears centred around Cragburg which either disappears at the end of his next turn or can be dispersed with a strong wind. While within this fog all creatures have disadvantage on attacks and ability checks that rely on sight.
Avalanche of Ice. When hit with an attack Cragburg can choose to let out a blast of cold energy, dealing 2d10 cold damage and forces all creatures within range back 20 feet. Creatures must also make a dexterity save or be knocked prone.
Cragburg can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Cragburg regains spent legendary actions at the start of his turn.
Pursuit. Cragburg moves up to 60 feet in a straight line toward one creature he can see. This movement ignores opportunity attacks.
Freezing Fangs (Costs 2 Actions). Cragburg makes one Bite attack. If the attack hits, it deals an additional 7 (2d6) cold damage.
Wing Attack (Costs 2 Actions). The Cragburg beats his wings. Each creature within 15 feet of Cragburg must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. Cragburg can then fly up to half its flying speed.
Comments