Large Beast, Unaligned
Armor Class 14 Natural Armor
Hit Points 101 (15d8 + 30)
Speed 40 ft., Fly 20 ft.
STR
18 (+4)
DEX
16 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
7 (-2)
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (1/Day): Whenever Big Bertha fails an ability check, it can choose to succeed instead.

Charge. If Big Bertha runs at least 20 feet toward a target before ramming it, Big Bertha may cause the target to make a DC 15 strength saving throw or fall prone.

Cute and Fluffy. Big Bertha is cute and fluffy, giving her advantage on persuasion checks against anything alive, since only the dead can't be charmed by such a cutie.

Sure-Footed. Big Bertha has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Ironhide. Big Bertha has an impenetrable wool coat which is immune to bludgeoning, piercing, and slashing damage.

Bee Costume. Big Bertha is wearing an adorable bee costume that gives her the following abilities (all of these are already included in the stat sheet):

  • She gains a fly speed of 20ft, while flying she can only go 10ft off the ground.
  • She gains a +1 to AC
  • She gains a stinger attack that can be used at both melee and ranged.
  • She gains resistance to poison damage and has advantage against the poisoned condition.
Innate Spellcasting. Big Bertha's innate spellcasting ability is Wisdom (spell save DC 16, +3 to hit with spell attacks). It can cast the following spells, requiring no material components:
At Will: Speak with Animals
Spellcasting. Big Bertha is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +3 to hit with spell attacks). Big Bertha has the following spells prepared:
Cantrips (at will): Ray of Frost, Prestidigitation
1st level (4 slots): Fog Cloud, Cure Wounds, Healing Word, Shield
2nd level (3 slots): Calm Emotions, Moonbeam, Warding Bond
3rd level (3 slots): Counterspell, Mass Healing Word, Revivify
4th level (1 slot): Hallucinatory Terrain
Actions

Multiattack. Big Bertha makes one ram, two hove attacks, one bite attack, and one stinger.  If it moves 10ft towards the target it can also make a roll attack.

Ram. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) bludgeoning damage

Bite. Melee Weapon attack: +8 to hit, reach 5ft., one target. Hit: 9 (2d4+4) bludgeoning damage.

Roll. Melee Weapon attack: +8 to hit, rolls up to 30ft at a target. Hit: 18 (4d6+4) bludgeoning damage.  This attack does not provoke attacks of opportunity.

Stinger. Melee Weapon attack: +8 to hit, reach 5ft., one target.  Hit: 8 (1d8+4) piercing damage.  On a hit, target must make a DC 15 constitution saving throw or take 13 (2d12) poison damage.

Ranged Stinger. Ranged Weapon attack: +7 to hit, three targets within 30ft.  Hit: 7 (1d8+3) piercing damage.  On a hit, target must make a DC 15 constitution saving throw or take 13 (2d12) poison damage.

Legendary Actions

Big Bertha can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Big Bertha regains spent legendary actions at the start of its turn.

Monster Tags: Misc Creature

Habitat: GrasslandHillMountainUrban

Varden1972

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