Scurry Away. When below 50% of its maximum health, the warpfire thrower's movement speed is increased by 15 feet, and all damage it takes is reduced by 3.
Sunlight Sensitivity. While in sunlight, the warpfire thrower has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The warpfire thrower has advantage on an attack roll against a creature if at least one of the warpfire thrower's allies is within 5 feet of the creature and the ally isn't incapacitated.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Flame Blast. The warpfire thrower sprays a small stream of fire into a 15-foot cone. Each creature in that area must succeed on a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much on a successful one.
Inferno (Recharge 5–6). The warpfire thrower engulfs a 20-foot cone with scorching flames. Each creature in that area must succeed on a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage and have disadvantage on Dexterity saving throws for one minute. On a successful save, the creature takes half as much damage and does not suffer this de-buff. Damage from this attack bypasses any resistance to fire damage.
Description
rat go- AW SHIT FIRE
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