Shapechange.This Allows The Barkeep To Shapechange For 1 day 1/2 day to recharge
Reverse Grip Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., 2 target. Hit: 10 (2d4 + 2) Slashing damage.
Throwing Daggers. RangedWeapon Attack: +1 to hit, range 10/20 ft., 3 target. Hit: 10 (2d6 + 3) Piercing damage.
Chatter Bug. This Chatty Barkeep Wont Stop Talking Not Even In The Feat Of Battle (The Barkeep Can Persuade Enemies Druing Battle)
Reaction Time. The Barkeep Has A Fast Reaction Time (+6 On All Reaction Based Moves)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Typically Wearing Brown Or Dark Clothes In A Human Form
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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