Small Swarm of Tiny beasts, Neutral
Armor Class 16 Natural armor
Hit Points 24 (2d12 + 8)
Speed 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
9 (-1)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws STR +7, CON +6
Skills Survival +0
Damage Vulnerabilities Bludgeoning
Condition Immunities Frightened
Senses Darkvision 60ft darkvision, Passive Perception 11
Languages Dwarvish Cat Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Rage. the cat person can rage as a bonus action three times a day  when it rage is it gets +2 to damage went it's axe and dagger of power.

Actions

Action Name. Enter the description for your action.

Axe. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (1d10 +5) slashing damage. 

Dagger of power. RangedWeapon Attack: +8 to hit, range 40/70 ft., 1 target. Hit: 10 (1dd8 +5 ) piecing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

It's an old race forgotten by time even if they look like a cat on two legs don't be fooled by thar look they are mean to thar core and they well not beaten eye be four taken your gold.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: Mountain

Edwardsewell

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