Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 leather armor
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Condition Immunities Grappled
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Spear. +2 to hit, 1d6 piercing damage, ranged, versatile, range 10ft, throwable (20/60)

Backup call. Beetleback Chief can use an action to call for backup from 2 underling goblins, can only be done if Grenzo Dungeon Warden is taken downed in battle.

Mounted Combatant. Sits on a beetle mount, while mounted his speed is increased by 15ft.  His AC is increased by 2 whilw mounted.

Bonus Actions

Dismount. Beetleback Chief can use a bonus action to dismount the beetle reducing his speed by 15ft and reducing his AC by 2.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

graxor

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