Special Trait Name.
Action Name. sword attack
Sword attack: +2 to hit, 15ft, 1+ target's, 1d8 + 5, slashing damage
Shield up/down, multi group split/combine
Multi group split: can split into 2 group's, where each group has X÷2 HP and AC is 10÷2 ( 2nd split do 5÷2 )
Multi group combine: same as above but instead of division do an multiplication, you cannot go above 10 AC, so if you would have 2 different army's with AC 10, they cannot combine
Reaction Name. Shield up, shiled down, movement ( 10%ft )
Swarm Attack
Can be used only if target is bellow 8 HP ( if multiple target's ALL of them must be bellow 8 HP ), cannot move for next 3 turn's
This attack does 8 point's of damage, +∞ to hit, 15ft, 1+ target's.
The whole army will swarm 1+ target's killing them instantly
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This monster is multiple soldiers at once, they all only have 1 attack ( when fight a player, when army vs army then it does √Xd8, X is equal to HP )
70ft movement
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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