Medium Humanoid (Any Race), Neutral Evil
Armor Class 10
Hit Points 20 (1d4)
Speed 70 ft.
STR
15 (+2)
DEX
14 (+2)
CON
11 (+0)
INT
14 (+2)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws DEX +7, INT +7
Damage Resistances Acid
Condition Immunities Blinded, Charmed, Exhaustion, Poisoned
Senses Passive Perception 1
Languages Abyssal Must have Non-human in it's rank's ( at least 10 ), Common Common and if Non-human is presented then add abbysal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. 

Actions

Action Name. sword attack

Sword attack: +2 to hit, 15ft, 1+ target's, 1d8 + 5, slashing damage

 

Bonus Actions

Shield up/down, multi group split/combine

Multi group split: can split into 2 group's, where each group has X÷2 HP and AC is 10÷2 ( 2nd split do 5÷2 )

Multi group combine: same as above but instead of division do an multiplication, you cannot go above 10 AC, so if you would have 2 different army's with AC 10, they cannot combine 

 

 

Reactions

Reaction Name. Shield up, shiled down, movement ( 10%ft )

Legendary Actions

Swarm Attack

Can be used only if target is bellow 8 HP ( if multiple target's ALL of them must be bellow 8 HP ), cannot move for next 3 turn's 

This attack does 8 point's of damage, +∞ to hit, 15ft, 1+ target's.

The whole army will swarm 1+ target's killing them instantly

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This monster is multiple soldiers at once, they all only have 1 attack ( when fight a player, when army vs army then it does √Xd8, X is equal to HP )

70ft movement

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Loginisbest

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