Armor Class
18
(plate)
Hit Points
52
(8d8 + 16)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
15
(+2)
INT
11
(+0)
WIS
11
(+0)
CHA
11
(+0)
Saving Throws
CON +4, WIS +2
Skills
Athletics +6
Senses
Darkvision, Passive Perception 10
Languages
Common, Draconic Any one language (usually Common)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Multiattack. The boom boom punches twice.
Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Reactions
Boom Boom Shell (Recharge 5-6). The boom boom can retreat to his shell until his next turn. Until then, bludgeoning, piercing and slashing attacks do no damage and cause spikes to deal 6 (1d6 + 3) to creatures within 5 feet. After that, he either gain the effects of haste (50%) or flight (50%).
Description
Boom booms are the elite koopas, usually taking command of the fortresses.
Comments