Medium Humanoid (Tortle), Lawful Evil
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws CON +4, WIS +2
Skills Athletics +6
Senses Darkvision, Passive Perception 10
Languages Common, Draconic Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The boom boom punches twice.

Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

 

Reactions

Boom Boom Shell (Recharge 5-6). The boom boom can retreat to his shell until his next turn. Until then, bludgeoning, piercing and slashing attacks do no damage and cause spikes to deal 6 (1d6 + 3) to creatures within 5 feet. After that, he either gain the effects of haste (50%) or flight (50%).

 

Description

Boom booms are the elite koopas, usually taking command of the fortresses.

Habitat: Urban

CyberPooka

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