Medium Or Small Humanoid, Any Alignment
Armor Class 11 (natural armor)
Hit Points 28 (6d8 + 1)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
14 (+2)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws INT +4, CHA +4
Senses Darkvision 30 ft., Passive Perception 11
Languages any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The corrupted's spellcasting ability is Charisma (spell save DC 12). The corrupted can innately cast the following spells, requiring no material components:

1/day: bane

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) necrotic damage.

Description

Corrupted are humanoids that have been infected with a strange, alien power, the nature and origin of which are still unknown. Even in Ysanta Academy, where all are welcome, corrupted are usually avoided by students because of the many myths and rumors that surround them. A typical corrupted appears as a normal humanoid, with the only differentiating feature being the left half of the face, which has black skin and a pink, glowing, slightly elongated eye.

ScorchDragon

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