none
Void Knife. It is a teleporting knife that when thrown through a player causes (4d6) [Force, Piercing] damage
Hard Stab. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 34 (6d8 + 5) [Force, Slashing] damage.
Invisible Bow. RangedWeapon Attack: +16 to hit, range 80/5 ft., one target. Hit: 46 (8d10 + 7) [Force, Piercing] damage.
Enter the description for how bonus actions work for your monster here.
Smite. When used the monster reaches out it's arm and smites all players in a 45 foot radius dealing (6d8) Lightning damage
Can only be used once
Banish to Void (Costs 3 Actions). When used it makes and a pit of eternal darkness under a players feet. There fate is left unknown.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments