Medium unknown, Any Evil Alignment
Armor Class 18 Natural armor
Hit Points 168 (14d12)
Speed 40 ft.
STR
27 (+8)
DEX
30 (+10)
CON
26 (+8)
INT
28 (+9)
WIS
27 (+8)
CHA
30 (+10)
Senses Passive Perception 1
Languages All
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

none

Actions

Void Knife. It is a teleporting knife that when thrown through a player causes (4d6) [Force, Piercing] damage

Hard Stab. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 34 (6d8 + 5) [Force, Slashing] damage. 

Invisible Bow. RangedWeapon Attack: +16 to hit, range 80/5 ft., one target. Hit: 46 (8d10 + 7) [Force, Piercing] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Smite. When used the monster reaches out it's arm and smites all players in a 45 foot radius dealing (6d8) Lightning damage

Legendary Actions

Can only be used once

Banish to Void (Costs 3 Actions). When used it makes and a pit of eternal darkness under a players feet. There fate is left unknown.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Revanthedarklord

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