Medium Humanoid, Any Alignment
Armor Class 14 Leather armor
Hit Points 17 (3d8)
Speed 35 ft.
STR
18 (+4)
DEX
15 (+2)
CON
8 (-1)
INT
8 (-1)
WIS
14 (+2)
CHA
17 (+3)
Damage Resistances Fire
Senses Darkvision, Passive Perception 10
Languages Infernal any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 Cunning Action

your quick thinking and agility allow you to move and act quickly. You can take a bonus Action on each of your turns in Combat. This Action can be used only to take the Dash, Disengage, or Hide Action.

Actions

Dagger. Melee Weapon Attack : +3 to hit, reach 5ft, one target. Hit: 5 (1d4)

Spellcasting. The apprentice casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):

At will: mage hand, vicious mockery, minor illusion

4/slots : charm person

2/slots: enthrallalter self

Bonus Actions

Description

Apprentices are novice arcane spellcasters who serve more experienced wizards or attend school. They perform menial work like cooking or cleaning in exchange for education in the ways of magic.


Wizards

Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.

Habitat: Urban

GeneralAnnus

Comments

Posts Quoted:
Reply
Clear All Quotes