Large Plant, Unaligned
Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 20 ft., Swim 20 ft.
STR
18 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +2
Damage Vulnerabilities Fire
Damage Resistances Cold
Damage Immunities Lightning
Condition Immunities Blinded, Deafened, Exhaustion
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Lightning Absorption. Whenever the Weed Elemental is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Puff Puff Pass. Whenever the Weed Elemental is subjected to fire damage, a puff of smoke in a 10 feet radius emanates from him. all creatures in that area must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute.

False Appearance. While the Weed Elemental remains motionless, it is indistinguishable from a normal Weed plant.

Actions

Multiattack. The Weed Elemental makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf. The Weed Elemental engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Habitat: Forest

ZaratulTheMage

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