Huge Construct, Any Alignment
Armor Class 17 Natural Armor
Hit Points 105 (10d12)
Speed 45 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +9, CON +10
Damage Vulnerabilities Bludgeoning
Damage Resistances Fire, Piercing, Slashing
Damage Immunities Cold
Senses Darkvision 100 ft, Passive Perception 8
Languages understands the language of it's summoner but cannot speak
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Bony Nightmare. Once a creature has laid eyes on the dreadnought it has to make a dc12 wisdom save in order to avoid being frightened for its next two turns.

Actions

Clamo Mortis. The dreadnought screams in such a way that those whom hear it are paralyzed.

Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 99 (18d10 + 1) slashing damage. 

 

Reactions

Spiked Defense. The dreadnought rapidly grows specific protrusions to harm an attacker. on a missed attack the dreadnought can deal Attack: [roll]1d20ad+4[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d6, 2{1d6}.expand()))+3[/roll] piercing damage to its attacker.

Description

A mass of bone, sinew, and corpses summoned with the sole purpose of extermination.

vpy4mjg9dj

Comments

Posts Quoted:
Reply
Clear All Quotes