Armor Class
17
Natural Armor
Hit Points
105
(10d12)
Speed
45 ft.
STR
18
(+4)
DEX
14
(+2)
CON
20
(+5)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
STR +9, CON +10
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Fire, Piercing, Slashing
Damage Immunities
Cold
Condition Immunities
Charmed, Deafened, Frightened, Poisoned, Stunned, Unconscious
Senses
Darkvision 100 ft, Passive Perception 8
Languages
understands the language of it's summoner but cannot speak
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Traits
Bony Nightmare. Once a creature has laid eyes on the dreadnought it has to make a dc12 wisdom save in order to avoid being frightened for its next two turns.
Actions
Clamo Mortis. The dreadnought screams in such a way that those whom hear it are paralyzed.
Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 99 (18d10 + 1) slashing damage.
Reactions
Spiked Defense. The dreadnought rapidly grows specific protrusions to harm an attacker. on a missed attack the dreadnought can deal Attack: [roll]1d20ad+4[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d6, 2{1d6}.expand()))+3[/roll] piercing damage to its attacker.
Description
A mass of bone, sinew, and corpses summoned with the sole purpose of extermination.
Comments