Medium Or Small Humanoid (Any Race), Lawful Neutral
Armor Class 18 Scale mail + Shield
Hit Points 65 (10d10 + 10)
Speed 30 ft., Swim 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills Athletics +5, Perception +4, Survival +4
Damage Immunities Cold
Senses Darkvision 120 ft., Passive Perception 14
Languages Common, Thieves' Cant Common, one other language
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The guard is able to cast the following spells:

The [Al Ji Asseer Guard (Sea Elf Fighter/Ranger)] is a 4th-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 12, +2 to hit with spell attacks). The [Al Ji Asseer Guard (Sea Elf Fighter/Ranger)] has following [Ranger] spells prepared:

  • 1st level (4 slots): charm person, cure wounds, goodberry
  • 2nd level (3 slots): hold person, pass without trace
  • Fighting Style: Dueling. When wielding a melee weapon in one hand and no other weapons, the guard gains a +2 bonus to damage rolls with that weapon.

  • Ranger's Companion. The guard has a animal companion, a Giant Octopus that also has a stat block.

Water Breathing: Can breathe underwater

Fey Ancestry: The guard has advantage on saving throws against being charmed, and magic can't put it to sleep.

Trance: The guard doesn't need to sleep. Instead, it meditates deeply, remaining semiconscious, for 4 hours a day. After resting in this way, it gains the same benefit that a human does from 8 hours of sleep.

Elven Accuracy: The guard can reroll an attack roll it dislikes once per turn.

Actions
  • Action Surge (1/short rest). The guard can take an additional action on top of its regular action and a possible bonus action.

Action Melee Attack. Longsword: +5 to hit, 1d8+3 slashing damage

Action Ranged Attack. Javelin: +5 to hit, 1d6+3 piercing damage, range 30/120 ft.

Reactions

Parry: The guard adds 2 to its AC against one melee attack that would hit it. To do so, the guard must see the attacker and be wielding a melee weapon.

Description

An AL Ji Asseer guard is a formidable sight to behold. Standing tall and proud, they are typically around 6 feet in height and are athletic in build. Their skin is a deep, rich blue, a characteristic of their sea-elf heritage. They have pointed ears and long, flowing hair that is often braided and adorned with shells and other oceanic trinkets.

Their attire is a mix of practicality and ceremonial regalia. They wear a suit of scale mail armor that glimmers in the sunlight, made from the scales of giant sea creatures. On top of this, they wear a long, flowing cloak made from the finest silk, adorned with intricate gold embroidery depicting sea creatures and other oceanic motifs.

In their hands, they carry a spear, the shaft made from a single piece of polished wood and the head made from gleaming steel. The spear is not only a weapon, but also a symbol of their devotion to the sea and the protection of their people.

Their expressions are stoic and serious, befitting of their role as protectors of the AL Ji Asseer protectorate. They are highly trained in both combat and seafaring, making them formidable opponents in battle. They are also skilled in the use of magic, often using spells to aid them in combat and to protect the citizens of their protectorate.

As a guard of the AL Ji Asseer, they are fiercely loyal to their people and will stop at nothing to protect them from harm. They are also known to be just and fair in their dealings with outsiders, though they do not take kindly to those who would threaten the safety and security of their protectorate.

DM_Helios

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