Armor Class
12
natural armor
Hit Points
30
(7d8 + 5)
Speed
30 ft.
STR
19
(+4)
DEX
9
(-1)
CON
18
(+4)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 10
Languages
Understands the languages of its creator but cannot speak.
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Powerful Build. The abomination counts as one size larger when determining its carrying capacity and how much it can push, drag, or lift.
Immutable Form. The abomination is immune to any spell or effect that would alter its form.
Ooze Form. The abomination can move through a space as narrow as one inch without squeezing.
Actions
Multiattack. The abomination makes a number of attacks equal to half this spell's level (rounded down).
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell's level bludgeoning damage.