Armor Class
10
natural armor
Hit Points
4
(3d6 + 2)
Speed
30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
15
(+2)
INT
6
(-2)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
DEX +2
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Acid, Poison
Condition Immunities
Blinded
Senses
Blindsight, Passive Perception 11
Languages
Understands the languages of its creator but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Fluid. The abomination can move through other creatures as if they were difficult terrain.
Actions
Slam. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB bludgeoning damage.