Armor Class
18
Natural Armor
Hit Points
30
(3d10)
Speed
STR
17
(+3)
DEX
18
(+4)
CON
20
(+5)
INT
18
(+4)
WIS
12
(+1)
CHA
8
(-1)
Damage Resistances
Fire, Necrotic, Psychic
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 18
Languages
Understands Common and Infernal but Cannot Speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Abyssal Alignment: Zrith is Immune to Spells and Effects that would Charm or Frighten it. It is also Immune to Magical Sleep.
Actions
Multi-Attack: Zrith can make two claw attacks.
Claws: Melee Attack. Hit: (D20+5) reach 5 feet. Damage: (2d4) Slashing Damage and (1d4) Necrotic Damage.
Needles: Ranged Attack. Hit: (D20+5) reach 30 feet. Damage: (2d4) Piercing Damage.
Description
Zirth looks like a 5-legged fiend with thick fur that can quickly turn into prickly needles like a porcupine. Its head resembles a dog, its body resembles a panther, its legs resemble deer legs.
It it very intelligent though it cannot speak. It works as retrievers for devils to retrieve souls from those who failed to pay their debt.
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