Large Fiend, Neutral Evil
Armor Class 18 Natural Armor
Hit Points 30 (3d10)
Speed
STR
17 (+3)
DEX
18 (+4)
CON
20 (+5)
INT
18 (+4)
WIS
12 (+1)
CHA
8 (-1)
Damage Resistances Fire, Necrotic, Psychic
Condition Immunities Charmed, Frightened
Senses Passive Perception 18
Languages Understands Common and Infernal but Cannot Speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Abyssal Alignment: Zrith is Immune to Spells and Effects that would Charm or Frighten it. It is also Immune to Magical Sleep. 

 

Actions

Multi-Attack: Zrith can make two claw attacks.

 

Claws: Melee Attack. Hit: (D20+5) reach 5 feet. Damage: (2d4) Slashing Damage and (1d4) Necrotic Damage. 

Needles: Ranged Attack. Hit: (D20+5) reach 30 feet. Damage: (2d4) Piercing Damage. 

Description

Zirth looks like a 5-legged fiend with thick fur that can quickly turn into prickly needles like a porcupine. Its head resembles a dog, its body resembles a panther, its legs resemble deer legs. 

 

It it very intelligent though it cannot speak. It works as retrievers for devils to retrieve souls from those who failed to pay their debt. 

WendigoOfLore

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