Deadly Ammunition. The warplock jezzail's ranged weapon attacks crit on a 19 and 20.
Magical Ammo. The warplock jezzail's ranged weapon attacks deal magical piercing damage.
Scurry Away. When below 50% of its maximum health, the warplock jezzail's movement speed is increased by 15 feet, and all damage it takes is reduced by 4.
Sunlight Sensitivity. While in sunlight, the warplock jezzail has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The warplock jezzail has advantage on an attack roll against a creature if at least one of the warplock jezzail's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The warplock jezzail makes two bullet shot attacks.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Bullet Shot. Ranged Weapon Attack: +8 to hit, range 120/360 ft., one target. Hit: 15 (3d8 + 2) piercing damage. This attack ignores the armor class bonus from shields, as well as half of the targeted creatures armor class bonus (for example, plate armor gives 18 AC, instead it would be 14 AC.).
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