Large Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 69 (7d10 + 30)
Speed 30 ft., Climb 30 ft.
STR
23 (+6)
DEX
11 (+0)
CON
20 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
6 (-2)
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.

Spider Climb. The clockwork titan can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack: The clockwork titan makes two slam attacks

Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.

Description

This creature appears as a huge, crablike mechanical monstrosity. It has a saucer-shaped main hull with four spindly legs that sprout from its underbelly and allow it to move with surprising speed and agility. Two iron-shod fists are mounted on the front of its hull.

Habitat: ForestGrasslandHillMountain

DudeCommando

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