Roman Discipline. The Legionary gains +1d6 of damage on all attacks
Attacking Testudo. When within 5 feet of 3 other friendly Legionaries, they raise their shields above their heads and form a shield wall. All enemy attacks roll with disadvantage to hit Legionaries in a testudo. If one Legionary moves in a Testudo, all others move with it and lose one action on their next turn (as they've already moved) unless it exits the formation.
Gladius Thrust. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8+4) piercing damage.
Pila Throw. Ranged Weapon Attack: +6 to hit, range 15/40 ft., one target. Hit: 9 (2d6+4) piercing damage. If the target has a shield equipped, and the hit roll was greater than 8, the shield is now disabled as it has a javelin stuck in it. This attack can only be used twice.
Sling. Ranged Weapon Attack: +5 to hit, range 40/200 ft., one target. Hit: 10 (3d4+4) bludgeoning damage.
Parry. The Legionary adds 3 to its AC against one melee attack that would hit it. To do so, the Legionary must see the attacker and be wielding a melee weapon.
Description
The Roman Legion was a truly formidable fighting force. They were fairly good in hand to hand combat, but where the Legions truly excelled was in their capacity to take a beating, and keep going. Veteran Legionaries took this to another level. Caesar's Legions fought through 15 years of civil wars, barbarian insurrections, and invasions of far off frontiers provinces. These battle-hardened men were no strangers to the battlefield, and were far more capable -and dangerous- than the average Legionary.
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