Large Monstrosity (Cursed), Chaotic Evil
Armor Class 17 (natural)
Hit Points 90 (6d8 + 6)
Speed 40 ft.
STR
17 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
5 (-3)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws STR +6, CON +7
Skills Athletics +4, Nature +2, Survival +4
Damage Vulnerabilities Acid
Condition Immunities Charmed, Frightened, Prone
Senses Blindsight 30 feet, Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blindsight: Creature has blindsight for 30 feet.

Mutated flesh: at the start of its turn the creature heals 10hp. This can be negated by fire or acid damage for a turn. Upon reaching 0 hp the beast makes a constitution saving throw, dc 5 plus the damage dealt to it. On a save it has 1 hp. If hit with fire, acid or a critical hit and goes below 1 hp it dies. 

Consume Marrowstone: Upon successfully acquiring Marrowstone (using a bonus action) the Addict heals 20hp and gains a +1 to AC. 

Explosive Death: Creatures within 10 feet of Addict must make a dex save dc 13 or take 2d6+2 points of force damage as the creatures chemical like fluids go volatile and cause it to explode. 

Actions

Multiattack. The Addict makes three attacks, either with its fists or Mutant Spray attacks, of which there can only be two.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 5) blugeoning damage.

Mutant Spray. Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 9 (2d6 + 4) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.

 

 

Bonus Actions

Chemical reaction: roll a 1d4 to determine what damage the chemicals in the Mutant Spray attack will do. 1 is red fire, 2 is blue cold, 3 is yellow lightning and 4 is white thunder.

Consume Marrowstone: upon consuming Marrowstone the addict heals 20hp and gains +1 to AC. If it consumes all 3 its ac becomes 20. 

Reactions

Bloated defence. As a reaction the addict can cause the chemicals in its puss filled back to make its skin harden, adding 2 to its Ac for that players turn. the chemicals also give it random ammunity to the following elements after a 1d4 roll: 1 fire, 2 cold, 3 lightning, 4 thunder. immunity lasts until its next turn.  

Description

In the Domain of dread known as Lamordia where twisted science aids the survival of its denizens in this harsh frozen landscape a valuable substance used as part of this substance is Marrowstone. A stone that radiates a form of energy that can cause changes in those exposed to it, this monstrosity is one such creature affected by the radioactive substance.

Once a humanoid creature this being is now completely unrecognizable as it walks like a gorilla on its and massive arms as thick as a human. Its back is bloated and puss filled, the skin almost translucent as the chemicals inside constantly churn and change colour. It can cause a chemical reaction in its body using this puss for various effects and attacks, including making the chemicals gush forth in pressured bursts from the two flesh like jets above its shoulders, causing various elemental effects as it lands on a target. 

it constantly hungers for more marrowstone, consuming it instantly and further adding mutations, gaining a thicker hide and becoming that much harder to kill. 

Monster Tags: monstrosityaberration

Habitat: ArcticForestMountain

ScatterBrainUK

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