Budokai. When battle begins, the exits are sealed by flames until either Sanrei defeats his enemies, or he is felled.
Spellcasting. Commander Sanrei Izume is a 1-level spellcaster. His spellcasting ability is [14] (spell save DC 13, +4 to hit with spell attacks). Commander Izumi has following [Evocation] spells prepared:
Cantrips (at will): [Green-Flame Blade], [Fire Bolt]
1st level (2 slots): [Hellish Rebuke], [Burning Hands]
Multi Attack. Commander Sanrei Izumi can attack 3 times wth Koko Gonmaru Enryu (Sealed).
Koko Gonmaru Enryu (Sealed). Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (1d10 + 4) [Slashing] damage.
Koko Gonmaru Enryu (Released). Melee Weapon Attack: +5 to hit, reach 20 ft. 1 target. Hit: 8 (1d8 + 2). Stuns enemies hit at distance.
Koko Gonmaru Enryu (Ablaze). RangedWeapon Attack: +2 to hit, range 5/35 ft., 3 targets. Hit: 10 (1d10 + 4) [Fire] damage. Enemies hit by this attack are knocked prone.
Disengage: Monster can retreat from battle without suffering an attack of opportunity.
Mage Slayer: When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.
Parry Tactics. Once per round, Commander Sanrei Izumi can roll a dexterity saving through (DC: 15). If he succeeds, he can reduce damage from one melee attack by half.
Description
Clad in the purple and silver of the Izume Clan, Sanrei Izumi is the fourth son of the clan leader, and is a distinguished general. He is responsible for the taking of Kagoshima and most of the incursion onto Hagiwara land. He stands at 6'0 and weighs a strong 200 lbs. He does not wear a kabuto, but he wears the rest of his clan's tile armor attire. He wields a sword of great power named Koko Gonmaru Enryu, which was forged by Onmyoji who infused the blade with a fiery soul.
Comments