Armor Class
18
(natural armor)
Hit Points
224
(14d12 + 56)
Speed
30 ft.
STR
18
(+4)
DEX
16
(+3)
CON
18
(+4)
INT
16
(+3)
WIS
14
(+2)
CHA
18
(+4)
Skills
Deception +7, Insight +6, Perception +6, Stealth +6
Damage Resistances
Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities
Charmed
Senses
Darkvision 120 ft., Passive Perception 16
Languages
Abyssal, Common, Infernal, Primordial
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 14, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic
4th level (2 slots): Boba cannon
Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.
Actions
Claws.(Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft.,
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