Large Construct, Unaligned
Armor Class 16 plate
Hit Points 90 (12d10)
Speed 50 ft.
STR
23 (+6)
DEX
16 (+3)
CON
16 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws DEX +6, CON +6
Skills Perception +0
Condition Immunities Frightened
Senses Darkvision, Passive Perception 13
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 2d10 + 6) [piercing] damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Each time the creature dies it grows a new head and has + 1 attack for each additional head. Finally dies when the creature it is bound to dies. 

Advantage on perception checks that rely on scent. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/19/2023 7:58:35 PM
1
0
--
Coming Soon
viking151

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