Large Beast, Neutral
Armor Class 14 Natural Armor
Hit Points 45 (6d10 + 12)
Speed 30 ft., Burrow 15 ft.
STR
20 (+5)
DEX
8 (-1)
CON
15 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +7, CON +4
Damage Resistances Bludgeoning, Piercing, Slashing
Condition Immunities Frightened
Senses Darkvision, Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The badgerdillo has advantage on Wisdom (Perception) checks that rely on smell.

Nocturnal Eyesight. The badgerdillo can see without restrictions in darkness, and is restricted to 30 feet of vision in daylight. 

 

Actions

Multi-Attack. The badgerdillo makes two attacks with its claws.

Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: (2d6 + 5) slashing damage. 

 

Reactions

Natural Shield. As a reaction, the badgerdillo can roll up into a ball and increase its AC +2. This effect lasts until the creature's next turn.

Description

This large, intimidating beast looks like a badger, with the natural armor of an armadillo and the size and weight of a rhinoceros. It has claws the length of the average human forearm, and can burrow 15 feet per round. It is a generally peaceful creature, but can be lethal if provoked to a fight. 

Habitat: DesertForestMountain

ConsentingCrabgrass

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