Charge. If the cerotherium moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Cerotherium can make one stomp attack against it as a bonus action.
Multiattack. The cerotherium makes two claw attacks or one gore attack.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) slashing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 20 (3d10 + 4) bludgeoning damage.
Description
The Cerotherium is a creature native to the forests (both tropical and temperate), swamps, and grasslands of Paraxos. They live in small groups with males generally being in groups of three or four and females forming similarly sized groups along with their offspring (if they have any). They spend much of their time grazing on grasses, mosses, lichens, and nuts. They are heavily armored with thick, plate-like osteoderms though not as much as other members of their genus. Their fur is quite long and often times has a symbiotic algae growing on it similarly to the tree sloths of Earth. Their long claws are capable of disemboweling a human with ease and are Cerotherium's main line of defence. Cerotherium can take on both a bipedal and quadrupedal stance although it prefers a quadrupedal stance for movement.
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