Tunneler: Cavern crawlers can burrow through solid rock at their burrow speed, leaving behind a tunnel 5 feet wide and 5 feet tall.
Multiattack: The cavern crawler makes two attacks: one with its bite and one with its claws.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Claws: Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) slashing damage.
Stinger: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw. On a failed save, the target is paralyzed for 1 minute. On a successful save, the target is not paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
A cavern crawler is a large, insectile creature with a tough exoskeleton. Its body is segmented, with a thick, armored head that houses its mandibles and multiple small eyes. Its body tapers down to a long, segmented tail, ending in a sharp stinger. Its legs are long and spindly, with sharp claws that allow it to easily move through rocky terrain. Its overall coloration varies, but is usually shades of grey and brown, with a glossy sheen. It can grow up to 10 feet in length.
Cavern crawlers are usually part of a greater hive, and make their home inside natural caverns. They are an uncommon threat to miners and adventurers alike.
Previous Versions
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