Medium Humanoid (Tortle), Neutral Good
Armor Class 12
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +6
Skills Arcana +13, History +13
Damage Resistances Damage from Spells
Senses Passive Perception 12
Languages Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. Beril has advantage on saving throws against spells and other magical effects.

Spellcasting. Beril is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Beril can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (3 slots): cause fear, false life, ray of sickness

2nd level (3 slots): blindness/deafness, gentle repose, ray of enfeeblement

3rd level (3 slots): animate dead, bestow curse, vampiric touch

4th level (1 slots): blight

5th level (1 slots): enervation

6th level (1 slot): circle of death

7th level (1 slot): finger of death

8th level (1 slot): clone

9th level (1 slot): astral projection

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: NPC

Habitat: Forest

DnW09

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