Magic Resistance. Beril has advantage on saving throws against spells and other magical effects.
Spellcasting. Beril is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Beril can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (3 slots): cause fear, false life, ray of sickness
2nd level (3 slots): blindness/deafness, gentle repose, ray of enfeeblement
3rd level (3 slots): animate dead, bestow curse, vampiric touch
4th level (1 slots): blight
5th level (1 slots): enervation
6th level (1 slot): circle of death
7th level (1 slot): finger of death
8th level (1 slot): clone
9th level (1 slot): astral projection
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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