Large Dragon, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 25 ft., Fly 80 ft., Burrow 20 ft. only through soft rock ice and snow, Climb 25 ft., Swim 20 ft.
STR
19 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws DEX +4, CON +5
Skills Perception +5, Stealth +5
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Blindsight 30ft, Darkvision 60 ft., Tremorsense 100ft but only through ice, Passive Perception 15
Languages Draconic can speak a butchered version of draconic --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 8 ft., one creature. Hit: 11 (2d6 + 3) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (4d6) poison damage and 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Cold Breath (Recharge 3–4). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 23 (5d8) cold damage on a failed save, or half as much damage on a successful one.

Description

a scientific experiment gone wrong. the frostmaw wyvern is a genetic hybrid between a great white dragon and its distant cousin the wyvern 

Habitat: ArcticMountain

Dungeon_Masters_eclipse

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