Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 8 ft., one creature. Hit: 11 (2d6 + 3) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (4d6) poison damage and 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
Cold Breath (Recharge 3–4). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 23 (5d8) cold damage on a failed save, or half as much damage on a successful one.
Description
a scientific experiment gone wrong. the frostmaw wyvern is a genetic hybrid between a great white dragon and its distant cousin the wyvern
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