Small Beast, Unaligned
Armor Class 15 Natural Armor
Hit Points 33 (5d8 + 10)
Speed 30 ft., Burrow 10 ft., Climb 10 ft.
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +6, CON +4
Damage Resistances Piercing, Slashing
Damage Immunities Poison
Condition Immunities Frightened
Senses Darkvision 30 ft., Passive Perception 12
Languages Common, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.

Honey Sense. The badger can detect beehives from 120 ft. away.

Actions

Multiattack. The honey badger makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+4 piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d4+4 slashing damage.

Bonus Actions

Badger Savagery. The badger works itself into a frenzy, giving it Advantage on strength saves and adding +2 to all damage rolls.

Badger's Fury. The badger screeches loud enough to be heard from 120 ft. away. Any creatures within 120 feet of the badger must make a DC 13 WIS save or be frightened for 1 minute. Humanoids get Advantage on this roll. Creatures that cannot be frightened are immune to this effect.

Reactions

Loose Skin. As a reaction, when grappled successfully, the badger can turn around and bite the grappler. The grappler must make a DC 13 DEX save or take 1d4+2 piercing damage. The grappler must also pass a DC 11 STR save to keep the badger grappled, as the loose skin allows the badger a wider range of movement.

Musk. Once per encounter, the badger can release a stinking musk in a 5-foot cloud. Creatures within range must make a DC 13 DEX save or be struck by the cloud. An affected creature must succeed on a DC 20 CON save or become poisoned for 1d6 hours and blinded for 1d4 minutes. The odor is so strong that it doubles all chances for wandering monster encounters and imposes Disadvantage on Hide checks if attempted while wearing clothing contaminated with the musk. The stench is highly potent, and short of magical means or washing in tomato juice, milk, or vinegar for a period of 1d6-3 days, all sprayed cloth and material continues to reek for 1 week, imposing the same penalties as noted.

Previous Versions

Name Date Modified Views Adds Version Actions
1/20/2023 10:27:03 PM
9
2
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Coming Soon

Monster Tags: Misc Creature

Habitat: Forest

meganmmitchell

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