Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.
Honey Sense. The badger can detect beehives from 120 ft. away.
Multiattack. The honey badger makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+4 piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d4+4 slashing damage.
Badger Savagery. The badger works itself into a frenzy, giving it Advantage on strength saves and adding +2 to all damage rolls.
Badger's Fury. The badger screeches loud enough to be heard from 120 ft. away. Any creatures within 120 feet of the badger must make a DC 13 WIS save or be frightened for 1 minute. Humanoids get Advantage on this roll. Creatures that cannot be frightened are immune to this effect.
Loose Skin. As a reaction, when grappled successfully, the badger can turn around and bite the grappler. The grappler must make a DC 13 DEX save or take 1d4+2 piercing damage. The grappler must also pass a DC 11 STR save to keep the badger grappled, as the loose skin allows the badger a wider range of movement.
Musk. Once per encounter, the badger can release a stinking musk in a 5-foot cloud. Creatures within range must make a DC 13 DEX save or be struck by the cloud. An affected creature must succeed on a DC 20 CON save or become poisoned for 1d6 hours and blinded for 1d4 minutes. The odor is so strong that it doubles all chances for wandering monster encounters and imposes Disadvantage on Hide checks if attempted while wearing clothing contaminated with the musk. The stench is highly potent, and short of magical means or washing in tomato juice, milk, or vinegar for a period of 1d6-3 days, all sprayed cloth and material continues to reek for 1 week, imposing the same penalties as noted.
Previous Versions
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1/20/2023 10:27:03 PM
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2
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Coming Soon
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