Small Humanoid, Lawful Evil
Armor Class 11
Hit Points 21 (6d6)
Speed 20 ft., Swim 30 ft., Walk 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Stealth +3
Senses Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibious. The cueyatl can breathe air and water.

Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.

Standing Leap. The cueyatl’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d8) piercing damage plus 7 (2d6) poison damage.

Description

Deep in the coastal jungles, the frog-like cueyatl subjugate other humanoids, forcing them into labor or delivering them to enigmatic gods.

omgtkk21

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