Armor Class
13
Hit Points
36
(8d6 + 8)
Speed
20 ft., Swim 30 ft., Walk 30 ft.
STR
12
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
STR +3
Skills
Acrobatics +4, Survival +2
Senses
Darkvision 60 ft, Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amphibious. The cueyatl can breathe air and water.
Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
Standing Leap. The cueyatl’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 6 (1d8+2) slashing damage plus 7 (2d6) poison damage.
Description
Deep in the coastal jungles, the frog-like cueyatl subjugate other humanoids, forcing them into labor or delivering them to enigmatic gods.
Comments