Armor Class
20
natural armor
Hit Points
16
(1d6 + 4)
Speed
40 ft.
STR
15
(+2)
DEX
16
(+3)
CON
18
(+4)
INT
10
(+0)
WIS
14
(+2)
CHA
8
(-1)
Damage Immunities
Poison
Condition Immunities
Frightened, Poisoned
Senses
Darkvision 60, Passive Perception 12
Languages
hive mind only
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
variable resistances. The clockwork horror chooses one of the following to be resistant to fire, cold, acid, lightning, thunder. as a bonus action it can change it.
Hive mind. All clockwork horrors that can see each other can communicate telepathically regardless of distance.
Actions
claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) slashing damage.
Reactions
Replicate. if a target within 5ft of the target is on 1/4th of there hit points or less after and attack the clockwork horror can use its reaction to make a replication of itself with all the same stats but doesn't have this ability. This new horror has to roll its own initiative.
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