Blood Frenzy. The tracker has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Charge. If the tracker moves at least 20 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 9 (2d8) slashing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Keen Senses. The tracker has advantage on Wisdom (Perception) checks that rely on hearing, smell, or sight.
Magic Resistance. The tracker has advantage on saving throws against spells and other magical effects.
Multiatack. The tracker makes two Claw attacks and one Bite attack. If the tracker hits the same creature with both Claw attacks, the creature is restrained and moves with the tracker. The tracker can only have one creature restrained this way at a time.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) piercing damage plus 10 (4d4) poison damage.
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage and the target is grappled (escape DC 17).
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., two targets. Hit: 15 (2d8 + 6) piercing damage.
Hooves. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.
Beguiling Gaze (Recharge 6). The tracker targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be stunned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tracker's Beguiling Gaze for the next 24 hours.
Rampage. When the tracker reduces a creature to 0 hit points with a melee attack on its turn, the tracker can move up to half its speed and make a Bite attack.
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