Valkyrian Weapons. The valkyrie's weapon attacks are magical and deal an extra 13 (3d8) radiant damage on a hit (included in the attacks).
Magic Resistance. The valkyrie has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The valkyrie is a 8th level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The valkyrie can innately cast the following spells, requiring no material components:
Cantrips (at will): toll the dead, thaumaturgy, spare the dying
1st level (4 slots): command, detect evil and good, heroism, wrathful smite
2nd level (3 slots): branding smite, gentle repose, spiritual weapon
3rd level (3 slots): create food and water, crusader's mantle, revivify
4th level (2 slots): aura of life, death ward, find greater steed (pegasus only)
Multiattack. The valkyrie makes three attacks. Once per turn, the valkyrie can cast a spell in place of one of these attacks.
Spear. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, plus 13 (3d8) radiant damage. When the valkyrie draws and attacks with their spear, they also equip a shield, if they are not wielding one, granting them +2 to their armor class.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) radiant damage. When the valkyrie draws and attacks with their longbow, they also unequip their shield, if they are wielding one.
Parry. The valkyrie adds 4 to its AC against one melee attack that would hit it. To do so, the valkyrie must see the attacker and be wielding a melee weapon.
Not One's Time (Recharge 5-6). Whenever a friendly creature is reduced to 0 hit points while within 30 feet of the valkyrie, the valkyrie can use its reaction to return it to 1 hit point. The creature immediately then can make one weapon attack against an enemy.
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