Medium Celestial (Angel), Lawful Neutral
Armor Class 18 (plate)
Hit Points 153 (18d8 + 72)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +8, CON +9, WIS +7, CHA +9
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 12
Languages Celestial, Telepathy 120 ft.
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Valkyrian Weapons. The valkyrie's weapon attacks are magical and deal an extra 13 (3d8) radiant damage on a hit (included in the attacks).

Magic Resistance. The valkyrie has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The valkyrie is a 8th level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The valkyrie can innately cast the following spells, requiring no material components:

Cantrips (at will): toll the dead, thaumaturgy, spare the dying

1st level (4 slots): command, detect evil and good, heroism, wrathful smite

2nd level (3 slots): branding smite, gentle repose, spiritual weapon

3rd level (3 slots): create food and water, crusader's mantle, revivify

4th level (2 slots): aura of life, death ward, find greater steed (pegasus only)

 
Actions

Multiattack. The valkyrie makes three attacks. Once per turn, the valkyrie can cast a spell in place of one of these attacks.

Spear. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, plus 13 (3d8) radiant damage. When the valkyrie draws and attacks with their spear, they also equip a shield, if they are not wielding one, granting them +2 to their armor class.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) radiant damage. When the valkyrie draws and attacks with their longbow, they also unequip their shield, if they are wielding one.

Reactions

Parry. The valkyrie adds 4 to its AC against one melee attack that would hit it. To do so, the valkyrie must see the attacker and be wielding a melee weapon.

Not One's Time (Recharge 5-6). Whenever a friendly creature is reduced to 0 hit points while within 30 feet of the valkyrie, the valkyrie can use its reaction to return it to 1 hit point. The creature immediately then can make one weapon attack against an enemy.

Monster Tags: Angel

their_teammate

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