Sneak attack. Once per turn, the champion can deal an extra 18 (6d6) piercing damage. When it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the champion that isn't incapacitated and the champion doesn't have disadvantage on the attack roll.
Divine fury. Once per turn, the champion can deal an extra 9 (3d6) radiant damage when it hits a target with a weapon attack.
Truth seeker. The champion has advantage on insight checks against creatures that are aware they are lying.
Reckless attack. The champion can grant its self advantage on its attacks for its turn. If it does so in this way all creatures attacking it get advantage on their attacks against it.
Multiattack. The champion makes 2 Bayonet attacks.
Bayonet. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft., range 20/40 ft., 1 target. Hit: 11 (2d4 + 7) piercing damage.
Cunning action. The champion can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Uncanny dodge. When an attacker the champion can see hits it with an attack, it can use its reaction to halve the attack's damage against it.
Power of truth (2/day). When the champion is hit with an attack roll it can release a bright flash. Each creature within 15ft of the champion must make a DC17 wisdom save or be blinded for a minute. At the end of a blinded creature's turn, it can remake the save.
Description
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Previous Versions
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1/21/2023 5:31:43 PM
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Coming Soon
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