Large Construct, Neutral
Armor Class 17 17
Hit Points 127 (17d10 + 34)
Speed 10 ft., Fly 40 ft.
STR
19 (+4)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws DEX +8, WIS +7
Skills Arcana +7, Perception +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Force, Poison, Psychic
Senses Truesight 60ft. , Passive Perception 17
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Constructed Nature. An arcane scavenger doesn't require air, food, drink, or sleep.

Eldritch Overlord. When the arcane scavenger is reduced to half its maximum hp or fewer, its speed is doubled, and it gains an additional action each turn. The action must be to Dash, Disengage, Hide, Use an object, or to make one Grabbing Claws or Excavation Beam attack. This effect lasts for 3 rounds. At the end of its third turn, the scavenger takes 10 (3d6) fire damage. 

Magic Resistance. The arcane scavenger has advantage on saving throws against spells and other magical effects.

Ruinous Detonation. When the arcane scavenger dies, it explodes, and each creature within 30 feet of it must make a a DC 16 Dexterity saving throw. On failure, a creature takes 21 (6d6) force damage, is flung up to 40 feet away from the scavenger, and is knocked prone. On a success, a creature takes half the damage and isn't flung or knocked prone. 

Actions

Multiattack. The scavenger makes three Grabbing Claw or Excavation Beam attacks. 

Grabbing Claw. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) force damage, and the target is grappled (escape DC 16). The scavenger has eight claws, each of which can grapple only one target.

Excavation Beam. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 20 (5d6 + 3) force damage.

Spellcasting. The arcane scavenger casts one of the following spells, requiring no material components and using intelligence as the spellcasting ability (spell save DC 15):

At will: detect magic, locate object

3/day each: counterspell, dispel magic

JacobKohn

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