Thunderbolt, 1d10 Thunderbolt damage, 30 foot range, once per 5 turns
Thunder laive, 1d10 Thunder damage, reach
Punch, 1d6 bludgeoning, 5 feet
Staggered, if this mechanoid receives more than 10 damage it will lose all move and one action for the next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A robot that operates on thunder spells with a breastplate a full helm and a thunder glaive.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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