Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Bardic inspiration. The goblin can inspire others through stirring music and dance (goblin whistle and tap dancing). As a bonus action one creature other than the goblin gains 1d6 bardic inspiration to use on one ability check within the next 10 minutes.
Spellcasting. The goblin is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The goblin has the following bard spells:
Cantrips (at will): vicious mockery, thunderclap,
1st level (2 slots): heroism, hideous laughter,
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
This goblin is unusually charasmatic for its kind. It has a set of shiny white teeth that it often puts into a big grin.
The goblin loves performing and being the center of attention and dreams of being famous.
Previous Versions
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Posted May 20, 2020this is great and funny to Play with ;D
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Posted May 22, 2020Thanks for the feedback. I’m glad you find the Goblin Bard fun. We did too!
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Posted Jul 27, 2021I like this bard and I'm putting it in my game, but it's really weird that you made him a wisdom spellcaster which bards definitely aren't (nor are goblins known for their wisdom). Anyway, switch wisdom and charisma and the monster will be perfect. But if you insist on him being a wisdom caster at least fix the passive perception which you didn't change to match your new wisdom.